A brief introduction to text-based roleplaying
Growing up, back when I thought Dungeons & Dragons was too nerdy, I would spend hours every night with a lesser known form of RP based on passing short prose back and forth.
The beauty of FMV
While it isn’t a good fit for every genre, there is a place for full motion video in the industry.
Supergiant’s golden formula is player agency
With higher risk, you get higher rewards. But can you stand the pressure?
The influential loneliness of Myst
The space feels both alien and familiar. It makes you feel uncomfortable, and it encourages exploration.
Star Wars Jedi: Survivor is a living world where you can ask for help
When you’re moving through the game, the obfuscation of these systems makes the world feel natural.
Signs of the Sojourner took me out of the fun
Every time I “failed,” I couldn’t help but think of my own experiences. Because the player character does not speak directly, it invites that sort of projection.
Sword Art Online: Fatal Bullet convinced me to transition
I saw someone tall, focused, practical, cute, calm, beautiful—and strangely, recognizably me. But why did it have to be a fucking Sword Art game?
In the Boktai series, you rage against the dying of the light—and win
Boktai is a series about trying in the face of something impossible, because the alternative is lying down and letting everything end.
Welcome to Buttonhook
“Can we make pearls from our oyster-bed? At least, let us open some of the shells and try.”